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You’ll need a character sheet. That is where you’ll write down all of the important powers, abilities and other weirdness about your character. Ask Mr. Gadd for one, or download a copy from here .

Step One
The first thing your character needs are their six ATTRIBUTES.
Roll three six-sided dice (3d6), and add up their total. Do that for each attribute, and write down those totals on your character sheet.
The Attributes are:

Step Two – Customize. You can choose any two of your Attribute scores, and switch them with each other.
Example: If you rolled 16 for your Strength and 8 for your Charisma, but you want your character to be very charming, then you could switch them to 8 Strength and 16 Charisma.

Step Three – Bonuses. If any of your attribute numbers are 13 or higher, write a +1 next to that attribute. If you rolled a perfect 18, then give yourself a +2 bonus.

Step Four - Pick a Class that you want to play. Choose from the following list of Fighters, Experts, or Esoterics.



Merc – Description: Soldiers and brawlers who gain crazy-interesting abilities as they level up, and can have either a few cybernetic parts or some extra cash starting out.

Burnout – Description: Fighters who agreed to have a cybernetic computer installed in their chest that has overclocked their body to unhealthy levels of speed and strength. They WILL die, so make sure that you’re okay with that before you choose to play one of them.


Prodigy – Description: The hyper-skillful experts of this post-apocalyptic future who gain almost superhuman abilities to protect important books, artifacts, and knowledge in general.


Mage – Mages must choose one of the 3 schools of magic. Right-Hand Path can heal, protect, and do cool nature magic. Crooked Path are the tricksters and illusionists who can make the world really weird. Left-Hand Path learns magic that breaks stuff, disturbs the natural order of the world, and summons terrors from other dimensions.

Psychic – Description: People gifted with the genetic ability to manipulate the Energy of the universe with their minds.

Step Five - Write down your
Hit Points (HP)
Armor Class (AC), everyone starts with AC at 10, which increases to 12 when wearing your leather armor.
Skills, and any
Special Abilities. You can find those in the link to your Class above.

Step Six – Equipment.
Every character starts with leather armor (AC 12), a 10-foot pole, a water-skin, a dagger, a lighter, traveling clothes, a backpack, a small bag, a bar of soap, a sleeping bag, 10 iron rations, and a currency card with 50 credits on it. 

Mages all get a grimoire (book to learn their spells from), and their choice of either 1.) a magic staff or 2.) a magic wand. The staff/wand has one charge of a magic spell stored inside it. Roll 1d8 to determine what level the spell is, then roll 1d20 to determine which specific spell it is.

Right-Hand Path mages also get a wooden holy symbol.

Specialists all have a set of Specialist's Tools, and get to pick one melee weapon of their choice. If they spent points on the Healing skill or Poison skill, then they get one Healer's Kit or Poison Kit, respectively.

Everybody also gets their choice of ONE of these packs:

Pack A (10 Class A batteries, a flashlight, shovel, two caltrops, whistle)

Pack B (10 torches, 10 pieces of chalka text-only data recorder, steel mirror, crowbar)

Pack C (five torches, five oil flasks, 50 feet of reinforced rope, grappling hook)







Starting Point: Town of

Equipment: Equipment

Cybernetics: Cybernetics

The following link leads to answers for the most frequently-asked questions about this game world:

This is just DM Stuff. Don't worry about it.

To create a new page, just make a name for it and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page. h3. Linking to existing pages To link to an existing page, click the Wiki Link button on the right. You can quickly look up the page you want and insert a link to it. h3. Linking to characters For PCs and NPCs in your campaign, use the Character Link button to the right. h3. HTML and Textile To style things how you want, we use a simple formatting language called Textile. Textile is easy to learn and simultaneously allows for lots of customization.

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